Description: Develops students' problem-solving skills.
Students compete to guess as many characters as they can by asking "Does (pronoun) (verb + object)?" questions. This uses the characters in the Sunshine textbooks.
This is a word search using the story about The Ogasawara Islands
A fun point-based competition between groups aimed at reviewing the students' knowledge of shapes and prepositions.
This activity can be a sort of quiz game for the students while practicing the "I think (that)... sentence pattern. Though it can be used with any other grammar lessons, like verb tenses.
In teams, students try to piece a story together.
Blindfolded kids are guided by their teammates through a map to find a place. This game uses the directions: right, left, up, down, back and stop.
A three-hint-quiz type of game where students have to guess the character being described. Perfect activity for We Can! 2 Unit 3 "He is Famous. She is great."
This is a classic logic puzzle. The students must read and understand the relative pronoun sentences in order to solve the puzzle.
Blindfolded students are guided through an obstacle course while listening to their partner's directions to avoid 'dangerous' desks.
Students work in pair teams; one blindfolded while the other issues commands to move around the room and avoid getting caught by the Oni (Devil) team.
Students work together to put sentences in the right order.
Students translate Perfect Present sentences from Japanese to English in order to solve the mystery of who kidnapped Miki Ando.
This is a template that I made that can be filled in to make a review game for almost anything. Since the questions are able to be customized, this power point can work at any level.
A pair activity that allows students to practice giving directions in a real world situation.
A pair activity that allows students to practice speaking to their partners in a real world situation.
A collection of 12 word files with different Karuta cards.
Jeopardy game to help your students learn about the ancient Halloween mysteries.
This is a review of the first 40 pages of NC1. A collaborative lesson where all members of each group have a role. Students need to work together to complete the task.
ALT reads a series of numbers and students must convert them to letters to figure out the secret word.
This is a simple game in which the students become a member of the Sazae-san family. The goal of the game is find the other characters and make Sazae-san's family.
Students ask each other "Are you...?" questions and collect signatures.
A simple ABC game where students match upper/lowercase domino letters.
Students listen for their card to be called and rush to collect toys.
An engaging strategy for practicing tedious memorization. As an alternative to the “read-and-repeat”, it works best with younger students but can be altered for older students.
You show 'drawers' a secret flashcard. They draw it, and their team guesses. How many can they guess in one minute?