Description: Aimed at elementary school students.
Students pound on their desks and while practicing various English target vocabulary.
A row race where students attempt to fill in as many body parts on a stick figure, within five minutes, as possible.
Students play imaginary baseball in the classroom without using bats, balls, or bases.
Students practice numbers 1-10 or 10-100 using Thumb War.
Students decide on a recipe, then go shopping for ingredients to make their very own Original Juice.
A dice game practicing time and numbers.
Students race to rebuild their rockets by correctly answering the AET's questions.
Students match a famous person with the thing the famous person likes.
A fun activity for practicing Halloween vocabulary.
Students race to find the spellings of each country and report it to their partner.
A variation on Telephone to practice writing the alphabet.
'Haetataki' means 'fly-swatter' in Japanese. This is a competitive game that forces students to listen carefully while practicing both telling time and numbers in general.
Students listen to the ALT and use a code to convert numbers to letters. Then they have to compete to guess what word the letters spell.
A rhythm game to practice days of the week.
'HAWD' stands for "How Are What Do". Students take turns asking each other a variety of questions to get four-in-a-row on the blackboard grid, and score points for their team.
Review the order of the alphabet with a simple but challenging activity.
The class listens to a group of students announce in unison what they want to be. The class must listen carefully to and try to decode each student's occupation.
Students compete in rows to score points for being the first team to relay celebrity birthdays back to the ALT.
Students choose between various popular characters to slowly whittle down which is the most popular.
Students practice the phrases "Where do you want to go?" and "I want to go to ~" in an exciting dice rolling game.
Students try to balance the object on their body part while practicing the corresponding vocabulary.
Students play an adapted version of the popular drinking game (a point that should NOT be made in class).
In this game, students secretly draw pictures on cards and try to guess the artist of each card. Students learn to understand, ask, and respond to simple questions of ownership/possession.
Children color animals according to the ALT's instructions.
Students play Karuta to help them understand the way letters work.
Students learn a little about other countries, their food and famous places through playing a modified version of shinkeisuijaku (pairs).
Students will try to "collect" apples by playing janken and asking "How many apples?"
Students move to the left or right side of the classroom depending on what they can or cannot do.
Students will use trading cards to give their classmates three hint quizzes using "I study ~." Students who guess correctly get the card from their classmate.
Teaches the hours (eg. one o'clock, two o'clock, etc.) and review numbers.
Animals made out of geometric shapes for practicing shapes and counting.
Three activities rolled up together.
some cute Halloween-themed cards to use in class along with a complimentary vocabulary list of the cards.
Powerpoint for practicing up, down, left and right
Students listen to a conversation between the ALT and HRT and practice the keywords from Eigo Note Lesson 5. The lesson introduces 3 famous London stations.
"What do you want for your birthday?" Memory Game
Students practice drawing pictures based upon the preposition given.
Students (in 2-person teams) take their chances to discover their opponents’ hidden spots while they’re using the appropriate target language of the day.
Students count as fast as possible in this relay race.
In this match up activity, students try to match katakanized English with their real English spellings/words.