Description: Aimed at elementary school students.
In this fast-paced gesture game, students throw a Doink ball around the room acting out various adjectives.
I usually use this to practice school subjects and week days
Students practice saying various animals and colors by placing them on a giant farm.
A tactical bingo game where bingo is bad. Students practice speaking as well as listening.
This game gets them to associate letters with word sounds by having students generate English words in various categories that start with specific letters.
An information gap game where students ask each other the time and weather in different parts of the world.
Students try to guess the name of the band from pictograms.
Students listen to the teacher read Present Tense verb sentences and circle the correct picture.
Students answer questions or get folded.
Students see a small part of a character (a piece of clothing or body part). They guess which character the clothing/body part belongs to.
Using the classic game, kids practice school subjects, days of the week, and using both in the context of a sentence.
Students listen to the teacher call out random numbers between 1-20 or 1-100 to complete dot-to-dot handout(s).
Students pound on their desks and while practicing various English target vocabulary.
A row race where students attempt to fill in as many body parts on a stick figure, within five minutes, as possible.
Students play imaginary baseball in the classroom without using bats, balls, or bases.
Students practice numbers 1-10 or 10-100 using Thumb War.
Students decide on a recipe, then go shopping for ingredients to make their very own Original Juice.
A dice game practicing time and numbers.
Students race to rebuild their rockets by correctly answering the AET's questions.
Students match a famous person with the thing the famous person likes.
A fun activity for practicing Halloween vocabulary.
Students race to find the spellings of each country and report it to their partner.
A variation on Telephone to practice writing the alphabet.
'Haetataki' means 'fly-swatter' in Japanese. This is a competitive game that forces students to listen carefully while practicing both telling time and numbers in general.
Students listen to the ALT and use a code to convert numbers to letters. Then they have to compete to guess what word the letters spell.
A rhythm game to practice days of the week.
'HAWD' stands for "How Are What Do". Students take turns asking each other a variety of questions to get four-in-a-row on the blackboard grid, and score points for their team.
Review the order of the alphabet with a simple but challenging activity.
The class listens to a group of students announce in unison what they want to be. The class must listen carefully to and try to decode each student's occupation.
Students compete in rows to score points for being the first team to relay celebrity birthdays back to the ALT.
Students choose between various popular characters to slowly whittle down which is the most popular.
Students practice the phrases "Where do you want to go?" and "I want to go to ~" in an exciting dice rolling game.
Students try to balance the object on their body part while practicing the corresponding vocabulary.
Students play an adapted version of the popular drinking game (a point that should NOT be made in class).
In this game, students secretly draw pictures on cards and try to guess the artist of each card. Students learn to understand, ask, and respond to simple questions of ownership/possession.
Children color animals according to the ALT's instructions.
Students play Karuta to help them understand the way letters work.
Students learn a little about other countries, their food and famous places through playing a modified version of shinkeisuijaku (pairs).
Students will try to "collect" apples by playing janken and asking "How many apples?"
Students move to the left or right side of the classroom depending on what they can or cannot do.