Description: Activity assumes students are of a Japanese cultural background.
Students read descriptions of Doraemon characters (who have different names in English) and try to guess what their original Japanese names are.
Use either as a poster for 'say the word' or as cards for 'taboo' and 'karuta'
A version of Sengoku Jidai made in Powerpoint. Instead of answers starting with the same letter as the prefecture, it has questions relating to the prefecture itself.
Students draw fortunes (omikuji) from different categories to determine their futures!
Students guess which items are 100 yen or antiques.
Students practice asking and answering "Which is your favorite, A or B?" (or which do you like?) and play a modified version of janken.
A group game where students take turns calling out stations and giving directions while trying to win points.
Students try to guess the name of the band from pictograms.
Using the classic game, kids practice school subjects, days of the week, and using both in the context of a sentence.
A simple speaking and listening Janken-focused sugoroku that has students say, "What's this?" "This is a ..." many times.
Students pound on their desks and while practicing various English target vocabulary.
This information gap game is pretty self-explanatory.
Students take turns being doctor and patient, and interview each other following the dialogue on the worksheet.
Students compete in small groups to translate Japanese sentences into English, relay style.
Students try to guess what character their partner is by using "Do you look ___?" questions.
This is a very flexible template for you to make sentence scramble lessons with puzzles. Students solve a puzzle and flip over the pieces to find a sentence.
Students write their opinions on various people/things and then interview other students.
This activity has students making can/can't sentences using funny pictures that really emphasize the ability meaning of the can verb.
Students try to uncover their partner's secret animal based upon deductive reasoning using future tense questions.
Students ask ALT and JTE for their fortunes by picking one out of three cards.
Students create their own school virtual school along with their dream rules.
Students practice asking and answering questions using the 5Ws and H question words.
Students create hilarious stories by filling in missing verbs, adjectives and nouns based upon the classic stories of Cinderella and Momotaro, the Japanese version of Disney
Students review first year grammar points by playing Janken and finding their horoscopes.
Students compete in rows to score points for being the first team to relay celebrity birthdays back to the ALT.
Students guess the seasonal foods of Japan using passive voice.
Match the cards with the 'Why' question to the 'Because' answer, followed by a short interview game.
Students choose between various popular characters to slowly whittle down which is the most popular.
Students practice the phrases "Where do you want to go?" and "I want to go to ~" in an exciting dice rolling game.
A silhouette quiz with the entire class followed by a similar quiz done in pairs.
Students use the names of Japanese prefectures to work on their spelling and vocabulary.
Just like the Sequence board game, teams battle to line up four cards in a row to win.
Students identify which sentences describe American or Japanese schools.
Based on New Horizon's Speaking Plus 2 (grade1), students create their own dialogue using the Crazy Bus map and worksheet.
A game to get the students to practice the four parts of learning (reading, writing, talking and listening) while trying to find out who kidnapped Miki Ando.
Students learn simple telephone conversation English and practice it via bingo.
Groups race to turn Japanese Relative Clause sentences into English ones.
Students try to explain Japanese words that don't have any simple English equivalents.
Students listen for birthdays and find who was born on that date.
Students learn the nicknames of places and things and review what they know about Japan.