Description: Requires students to have a pencil or a similar writing instrument.
Sentences are auctioned off to students and they must say if the sentence is grammatically correct.
This activity is based on the doctor visit dialog in New Horizon's English textbook, but this one is more entertaining and it teaches various names of illnesses.
This is a group Jeopardy game mixed with a flavor of Bingo.
This information gap game is pretty self-explanatory.
A dice game practicing time and numbers.
Martin Luther King Jr Crossword
Students read and answer questions about Baymax and Mikasa's schedule using the present prefect to answer the questions.
Paired students answer a quiz by listening to hints and competing for points. Following this, they write long answers.
Students scramble to try and give their tickets to friends based on the teacher's directions.
Students write "I have ~ pencils/erasers/etc" sentences. Then they ask each other "How many ~ do you have?" questions.
Students take turns being doctor and patient, and interview each other following the dialogue on the worksheet.
Students compete in small groups to translate Japanese sentences into English, relay style.
This quick game is used to get students to practice saying "Can you...?" questions and responses.
Students ask each other if they did different activities over Winter Break. If the answer is "yes," they sign their names under the activity. The first student to have a Bingo wins.
Students try to guess what character their partner is by using "Do you look ___?" questions.
This is a very flexible template for you to make sentence scramble lessons with puzzles. Students solve a puzzle and flip over the pieces to find a sentence.
Students practice the Imperative by completing a worksheet.
A fun and challenging listening-based bingo game.
Students race to find the spellings of each country and report it to their partner.
To find out what time it is in the nine countries listed.
Students write their opinions on various people/things and then interview other students.
This activity has students making can/can't sentences using funny pictures that really emphasize the ability meaning of the can verb.
Students write their opinions about certain topics and ask their friends their opinions while playing a fun Mario board game. Adaptable to different grammar points.
Students write 3 true statements and 1 false statement about their lives using present perfect tense. Other students must guess which is the false statement.
Students fill out a worksheet about themselves. The class has to match the worksheet (likes/dislikes/activities) to the student.
This is a simple activity where students ask each other passive-voiced questions to find out which two students on their worksheets are a couple.
Kantan means easy. Students interview two boys, girls and teachers to complete their questionnaire worksheet.
Students listen to the ALT and use a code to convert numbers to letters. Then they have to compete to guess what word the letters spell.
Students ask ALT and JTE for their fortunes by picking one out of three cards.
Students create their own school virtual school along with their dream rules.
Students ask each other "Can you..." questions until they find their pair.
Students practice asking and answering questions using the 5Ws and H question words.
Students create hilarious stories by filling in missing verbs, adjectives and nouns based upon the classic stories of Cinderella and Momotaro, the Japanese version of Disney
Review the order of the alphabet with a simple but challenging activity.
This activity has two parts: 1.) Students aim to remember a series of sentences, 2.) Students use the grammar and a constructed picture to describe a holiday scene to their class.
Students review first year grammar points by playing Janken and finding their horoscopes.
Match the cards with the 'Why' question to the 'Because' answer, followed by a short interview game.
Students practice listening to present perfect sentences while playing bingo according to questions the ALT/JTE ask.
Students play a board game to practice telling each other about their ailments and giving each other advice.
Students write a description of a superhero and then try to draw their friend’s superhero.