Description: Requires students to have a pencil or a similar writing instrument.
Students translate the adjectives into Japanese then ask each other their opinions.
Students make sentences using 'that/which' Relative Pronouns.
Students practice "Have you ever ....?" questions while having fun betting about classmates' experiences.
Students race to read and write sentences and complete the passage.
Students practice asking "How many?" and review body parts by drawing monsters.
Students ask "How much is~?" to find out the prices of the items in this info gap activity.
Students work in groups to respond to commands from the teacher and formulate appropriate responses.
The objective of Scattergories is to score points by uniquely naming objects within a set of categories, given an initial letter, within a time limit.
Students ask the ALT questions to try and get a Bingo or Bongo.
This activity gives the students an opportunity to make funny or interesting sentences using the 'it...for...to...' pattern.
An activity to motivate students to write the alphabet faster.
Students use their knowledge of English colors, numbers, body parts, and shapes (optional) to draw a monster based upon the ALT's description.
A simple yet addictive and competitive word finder game.
Pair activity that involves students finding information that is scattered around the classroom and passing it on to their partner.
Students make sentences using the pictures on the cards to try and match the hidden animals.
An activity based on the popular Guess Who game.
The students are given a plane crash scenario and they must choose objects from the crash to carry with them to survive.
Students practice the alphabet by playing a bingo game based on "amida kuji," which means "ghost leg."
Students will play the roles of the customs officer and tourist in a guessing activity.
This is a game in which the students race to be the first to find all the grammar mistakes.