Description: Are you hungry?
Students try to get bingo by asking for favors/permission using 'Can you/Can I...' questions.
Students search their textbook for pictures that match the criteria and then write a quiz for their classmates.
This is a Guess Who-style game using cards and point tokens.
Students aim to understand the grammar and form a free dialogue around various questions.
An information gap game where students ask each other the time and weather in different parts of the world.
The ALT reads 4 sentences and the students have to decide which sentence is false. In groups, students write their own sentences and the other students have to find the liar.
This activity practices the present progressive verb tense (verb + ing) and then plays a fun charades game.
Students get into groups and try to come up with past tense sentences that will give them the most points.
Students see a small part of a character (a piece of clothing or body part). They guess which character the clothing/body part belongs to.
This activity is based on the doctor visit dialog in New Horizon's English textbook, but this one is more entertaining and it teaches various names of illnesses.
Students play imaginary baseball in the classroom without using bats, balls, or bases.
This is a group Jeopardy game mixed with a flavor of Bingo.
This information gap game is pretty self-explanatory.
By asking yes/no questions, students must guess the target word or Japanese celebrity.
Martin Luther King Jr Crossword
Students answer questions about what other students are doing.
Students read and answer questions about Baymax and Mikasa's schedule using the present prefect to answer the questions.
Students write "I have ~ pencils/erasers/etc" sentences. Then they ask each other "How many ~ do you have?" questions.
This quick game is used to get students to practice saying "Can you...?" questions and responses.
Students ask each other if they did different activities over Winter Break. If the answer is "yes," they sign their names under the activity. The first student to have a Bingo wins.
Students try to guess what character their partner is by using "Do you look ___?" questions.
To find out what time it is in the nine countries listed.
Can I use your battleship? Let students practice many "Can I use your..." sentences and have fun playing the classic Battleship game.
Students try to uncover their partner's secret animal based upon deductive reasoning using future tense questions.
This is a simple activity where students ask each other passive-voiced questions to find out which two students on their worksheets are a couple.
Kantan means easy. Students interview two boys, girls and teachers to complete their questionnaire worksheet.
'HAWD' stands for "How Are What Do". Students take turns asking each other a variety of questions to get four-in-a-row on the blackboard grid, and score points for their team.
Students ask each other "Can you..." questions until they find their pair.
Students review first year grammar points by playing Janken and finding their horoscopes.
The class listens to a group of students announce in unison what they want to be. The class must listen carefully to and try to decode each student's occupation.
This activity is a high stakes card game that gets kids using infinitives.
Students practice using present progressive sentences and reviewing
A card game where students janken and win cards from their opponents.
Students practice listening to present perfect sentences while playing bingo according to questions the ALT/JTE ask.
Students practice the phrases "Where do you want to go?" and "I want to go to ~" in an exciting dice rolling game.
A silhouette quiz with the entire class followed by a similar quiz done in pairs.
Students make pairs and take turns asking each other questions to find out what the other student is thinking about.
Students fill in their own answers and then ask their classmates questions such as, "What's the best movie you have ever seen?"
In this game, students secretly draw pictures on cards and try to guess the artist of each card. Students learn to understand, ask, and respond to simple questions of ownership/possession.
Just like the Sequence board game, teams battle to line up four cards in a row to win.