Description: You are hungry.
A fun board game where students practice all the possessives in groups or pairs.
Basic info gap activity for basic prepositions of location.
Students will play bingo by interviewing their classmates, using "Do you know how to...?" and then will create sentences based on the signatures they received.
Students choose a celebrity then try to guess who their partner chose by asking them their phone numbers.
Students test their listening skills and their ability to differentiate between he/she/they and him/her/them by playing karuta.
Students make their classmates find other students who match their criteria.
Practice verbs with an "s" at the end by playing karuta.
Students interview their friends on what they enjoyed doing last night, write down their answers, and decide what activity is the most popular in their class.
Students interview each other at a school reunion to find out where they've been since graduation.
Students practice speaking with a set dialogue and try to guess their classmates' magic numbers.
Students ask each other questions about whether they've been to various locations.
Get the students to practice asking 'What is that?' by drawing some wild art.
Students learn the nicknames of places and things and review what they know about Japan.
Students practice using prepositions by asking the whereabouts of objects.
Double D stands for 'Devastating Demonstratives'. Students draw pictures based upon a secret demonstrative pronoun sentence and post them around the class.
Students practice using subject-verb-object-object grammar and have fun with no bingos.
This is a word search using the story about The Ogasawara Islands
Students practice expressing their honest opinions with "I think" while playing a game and then writing about what they said during the game.
Students play the game Attack 25 or Attack 16 and practice using the words 'Don't' and 'Go'.
This game isn't rocket science. Students try to guess the objects in your pockets.
Students will use decks of cards and dice to form crazy sentences about what they do and don't know how to do.
Similar to the game Bull$hit, students use a deck of cards to ask each other how many of a certain card they have.
Students rotate partners, play janken, interview each other and embrace their artistic skills.
Whole class mingles asking and answering questions to find two mystery criminals.
Students ask each other questions relating to what time they do something (get up, eat breakfast, go to school, etc). Chopsticks are used to keep score.
Students secretly choose one character and then interview their friends to find out their choice.
A fast-paced game that gets students writing and saying sentences using the "be"-verb. They build houses, and pulling the Tornado card blows down (erases) all their houses!
This activity can be a sort of quiz game for the students while practicing the "I think (that)... sentence pattern. Though it can be used with any other grammar lessons, like verb tenses.
Students pretend they are going through immigration in the U.S.
This is a writing activity that introduces simple adjective statements while reviewing "What is ~?"
Students listen to the teacher describe their bedroom and they must draw it. Afterwards, they write sentences about what they've drawn.
Students try to get their classmates to say specific adjectives by asking "What do you think about _____?"
Students guess the names of different Mario characters in English.
A simple Information gap activity where students ask partners questions using the future tense to find out what certain characters are doing when.
A translation exercise, listening exercise, and charades game practicing infinitives.
Students practice the 'have to' grammar point while playing a board game and flipping fake money.
Students try to make pairs with a standard deck of cards by answering the question "What do you want?"
Students practice writing why or why not they agree with certain controversial statements.
Students play the role of waiter or customer in a restaurant.
This is a fun game that consolidates 'feelings' vocabulary and provides the opportunity to practice Object Complements in that context.