Description: You are hungry.
Students walk around and exchange their picture cards with other students, with the goal of collecting many fruits that they like and giving away fruits that they don't like.
Students race to read and write sentences and complete the passage.
Students practice asking "How many?" and review body parts by drawing monsters.
Students work in groups to respond to commands from the teacher and formulate appropriate responses.
A speaking activity based on the Uno Card Game. The same deck can also be used to play Go Fish
This activity gives the students an opportunity to make funny or interesting sentences using the 'it...for...to...' pattern.
Students use their knowledge of English colors, numbers, body parts, and shapes (optional) to draw a monster based upon the ALT's description.
Students make sentences using the pictures on the cards to try and match the hidden animals.
An activity based on the popular Guess Who game.
The students are given a plane crash scenario and they must choose objects from the crash to carry with them to survive.
Students will play the roles of the customs officer and tourist in a guessing activity.
Uso means lie. Students choose objects they don't like and try to make their partner believe they do like it.
Students translate Perfect Present sentences from Japanese to English in order to solve the mystery of who kidnapped Miki Ando.
Students go shopping using Mom's list while role playing and practicing the target grammar.
This is a cool Crazy 8's game that practices the months of the year.
Students exchange cards with their classmates, practicing 2 sentence patterns: "Give me a card," and "Give us a card."
This is a simple game in which the students become a member of the Sazae-san family.
This simple activity is to introduce the simple Passive Voice phrase "...is used by...", and to expose the class to various tools people use in their occupations.
The ALT and JTE "steal" items from the students' desks and the students must claim them using demonstrative pronouns.
Students are divided into shopkeepers and customers and role play. Customers use comparative adjectives to request a different item.