Description: Students read in the activity.
A short and somewhat silly warm up for indirect questions and then a sentences to unscramble worksheet.
Another Battleship game using the auxiliary verb can.
A speaking based, find your partner activity practicing "Can you~?"
Students ask each other "Can you..." until they find their pair
Students create simple conversations, focusing on the helping verb 'can'.
Students ask other classmates if they can read unknown kanji characters.
Can I use your battleship? Let students practice many "Can I use your..." sentences and have fun playing the classic Battleship game.
This activity has students making can/can't sentences using funny pictures that really emphasize the ability meaning of the can verb.
Students play a simplified mastermind using 'can' and 'does'.
Students practice an array of activities to help them learn the proper way of using the CAN helping verb.
Using 'can' and 'cannot', learn about animals and their abilities.
CAN helping verb. Students are given a card with a name highlighted on it. They must make two sentences using can or can't and their partner must work out who they are to win the card.
This is a write and race group activity. The students will see images of animals doing things then race to write sentences about those actions.
A write and race game based on the Senkoku Jidai quiz game found on the Englipedia site.
Practice third year grammar point 'we want you to do something' with an exciting board game.
Students practice the grammar "Are you... / Yes, I am / No, I'm not" whilst trying to find who their colleagues are.
Students ask each other "Are you...?" questions and collect signatures.
Students practice polite requests as they try and reach the finish line by winning janken matches.
I pair activity where students can practice shopping language, such as "shall I show you a smaller one." etc.
Students try to identify the students of a class full of slackers by listening or reading to descriptions.