Description: Students speak in the activity.
This is a worksheet I made for my JHS 2nd years to have fun with English tongue twisters while still focusing on important sounds.
Students compete to guess as many characters as they can by asking "Does (pronoun) (verb + object)?" questions. This uses the characters in the Sunshine textbooks.
Students listen to a conversation between the ALT and HRT and practice the keywords from Eigo Note Lesson 5. The lesson introduces 3 famous London stations.
"What do you want for your birthday?" Memory Game
Students try to find their pair by asking, "What time is it?" and answering, "It's ~~."
This is a number version of the game "Spot it" (also known as "Dobble")
Students interview their friends on what they enjoyed doing last night, write down their answers, and decide what activity is the most popular in their class.
Students use a calendar to work out the dates of Japanese holidays.
Students interview each other at a school reunion to find out where they've been since graduation.
Students practice speaking with a set dialogue and try to guess their classmates' magic numbers.
Students ask each other questions about whether they've been to various locations.
Get the students to practice asking 'What is that?' by drawing some wild art.
Students (in 2-person teams) take their chances to discover their opponents’ hidden spots while they’re using the appropriate target language of the day.
Students learn the nicknames of places and things and review what they know about Japan.
Students practice using prepositions by asking the whereabouts of objects.
Students count as fast as possible in this relay race.
A game that focuses on heavy repetition of May I and answers. Students work to find the liar amongst the opposing team.
Students learn the usage of the past tense while investigating a Japanese musician from SMAP, Takuya Kimura.
"Kakokei" is Japanese for past tense. Students listen to the teacher read a sentence and slap the correct 'verb card'.
Students practice using subject-verb-object-object grammar and have fun with no bingos.
Using basic infinitive phrases, students work in groups to guess the correct components that make up sentences.
Play random sounds and have students in groups guess what they are.
Students practice expressing their honest opinions with "I think" while playing a game and then writing about what they said during the game.
Here are 32 different versions of a bingo sheet to use for reviewing, "Did you ---? Yes, I did. No, I didn't."
This game is exactly like the 'Red light, green light' game. Students practice asking the time and listening to the ALT count while trying to make it across the room.
After saying their own number, students decide on, and call out the next number.
Students play the game Attack 25 or Attack 16 and practice using the words 'Don't' and 'Go'.
This is a fast food role play based on Total English 1's Talk Time 2 exercise.
Teams receive points based upon their ability to answer questions on a 5-by-5 grid.
Students race to answer questions in hopes of sitting down before their friends.
A quick activity to teach the "May I" grammar point and wake up the students.
Students ask fun / silly requests to try to get the most cards.
Students play a doctor/patient game, naming the body part where they are hurt, and bandaging it with toilet paper. Works well with teaching about body parts and feelings.
This game isn't rocket science. Students try to guess the objects in your pockets.
Students will use decks of cards and dice to form crazy sentences about what they do and don't know how to do.
Inspiration from the MAD magazine board game, Janken winners have to do various things according to what the losers tell them. Students have to do the crazy thing to get the signature.
A fun point-based competition between groups aimed at reviewing the students' knowledge of shapes and prepositions.
This is a task based activity which practices the days of the week. It involves the students making a picture of a caterpillar by colouring, cutting and gluing the pieces.
Students practice eating at a Japanese-style fast food restaurant.
Similar to the game Bull$hit, students use a deck of cards to ask each other how many of a certain card they have.