Description: Students speak in the activity.
Students ask each other about the characters on page 1. Then, they write sentences about the characters compared to each other.
Students practice school subject names by constructing their dream schedule.
Students read descriptions of Doraemon characters (who have different names in English) and try to guess what their original Japanese names are.
Play "snakes and ladders" while making sentences using past tense
A "Who Dunnit" game where the class are detectives and interview five students to solve a mystery
Make the teachers say a keyword or phrase to get some points.
Powerpoint Game Warmups for reviewing contrasting phonic sounds B and V in a Mario Theme.
Students race to explain the pictures using the grammar point.
A speaking based, find your partner activity practicing "Can you ~?"
Students answer various English questions in hopes to choose a square from a grid and receive points while trying to avoid the evil typhoon squares.
Students fill out a worksheet about themselves, and then do an activity where they try to guess who their friends are based upon the hints they wrote on their worksheets.
JHS Year 1 Telephone skit. Grammar point is "Can you ~ ?" *request form
Students play a Snake & Ladders type of game while practicing present continuous form and also the past tense singular/plural forms.
This lesson teaches the students the basics of how to write two types of poetry—acrostic and persona.
Students practice the days of the week by playing Twister using their fingers.
Students guess how many objects you have in your hand or a box.
A version of Sengoku Jidai made in Powerpoint. Instead of answers starting with the same letter as the prefecture, it has questions relating to the prefecture itself.
Students play the Japanese favorite Fruit Basket game using the verb 'to be'.
Students must use their powers of deduction to guess the hidden sentence on the board.
*A twist on the classic memory game where you try to find matching pairs (and forgetting them 5 seconds later...)*
The aim of this worksheet is to help 1st graders practice self-introductions and understand its format structure.
This lesson should be used as a review activity AFTER the students already know how to ask and express directions.
This is an activity to practice using countable and non-countable nouns.
Students practice saying prepositional sentences and watch them come true right in front of their eyes.
Students work in pairs to answer two questions in order for their pair to retire from the game.
Shout out the imperative your blindfolded teammate is trying to draw before anyone else to gain a point for your team.
Students draw fortunes (omikuji) from different categories to determine their futures!
Like the classic game memory, but with pictures and words. Pattern practice for -er comparatives.
Students guess which items are 100 yen or antiques.
Students practice asking and answering "Which is your favorite, A or B?" (or which do you like?) and play a modified version of janken.
This is a mathematical card trick that is good for introducing numbers and mystifying your students.
To complete a weather map of Japan, students interview each other.
Students mingle and exchange character cards whilst introducing the characters to their friends. The aim is to try to find out the relationship of as many characters as possible within 8 minutes.
Students do a survey in class to see how often they help their mother around the house.
Students work at a hotel front desk giving "customers" written directions to various sites around the city using a bus route map. (Review of New Crown 2 & 3 We're Talking 1)
This game is played like you would Pictionary, except all the cards are in the form of prepositions.
In this fast-paced gesture game, students throw a Doink ball around the room acting out various adjectives.
Students act as waiters, playing janken and taking orders to see who can make the most money in this quick and easy to set up game!
Students aim to remember multiple "May/Could I ~" sentences.
A judge will decide after hearing each slip of concluding sentences which one is the funniest or most interesting.