In Japan, Junior High School consists of 3 grades. Students are usually between 12 and 15 years old. English is a full, required subject and consists of speaking, listening, reading, and writing practice. Much of the curriculum is designed around the grammar points and vocabulary used for school entrance exams.
Students practice shopping dialogue and use a shopping catalogue to make a shopping list. They then buy items.
This activity is to help the students with difficult minimal pairs. It is a good warm
Students race to find all the places on the map. This is a first year friendly take on World Rally.
A translation exercise, listening exercise, and charades game practicing infinitives.
Students learn various doctor vocabulary and expressions by completing a crossword and creating a dialogue with their partner.
Students practice the 'have to' grammar point while playing a board game and flipping fake money.
Very exciting board game for 1st grade JHS.
Students practice writing why or why not they agree with certain controversial statements.
This activity is a question/answer review that reviews the following question words: when, where, who, whose, what, how and which.
Students read a short passage and answer the Past Tense questions.
Students go to different stations in the classroom and try and guess how many items are in a bag/container at each station.
Students play the role of waiter or customer in a restaurant.
This is a fun game that consolidates 'feelings' vocabulary and provides the opportunity to practice Object Complements in that context.
Students play a true or false guessing game about America while using "there is/are."
Students test their memory by looking at a picture and in prepositional phrase form, writing what they saw.
This activity focuses on students ability to create a consequence when given a condition.
In teams, students try to piece a story together.
Students race their teams’ animals horizontally across the chalkboard by answering questions asked by you. However, the added excitement comes from the mysterious bonus and pitfall cards.
Students play a fun card game while practicing "Would you like some ~?".
An information gap activity which can be played in pairs or a class where students find out what various characters are doing.