In Japan, Junior High School consists of 3 grades. Students are usually between 12 and 15 years old. English is a full, required subject and consists of speaking, listening, reading, and writing practice. Much of the curriculum is designed around the grammar points and vocabulary used for school entrance exams.
Similar to the game Bull$hit, students use a deck of cards to ask each other how many of a certain card they have.
It's important for us to do things practice activities
Students rotate partners, play janken, interview each other and embrace their artistic skills.
A four Parts of Learning activity that can be used to review any grammar point for any grade.
Students practice saying numbers 1 to 13 in a card game.
Whole class mingles asking and answering questions to find two mystery criminals.
Students ask each other questions relating to what time they do something (get up, eat breakfast, go to school, etc). Chopsticks are used to keep score.
Students secretly choose one character and then interview their friends to find out their choice.
A memory matching card game.
A fast-paced game that gets students writing and saying sentences using the "be"-verb. They build houses, and pulling the Tornado card blows down (erases) all their houses!
This activity can be a sort of quiz game for the students while practicing the "I think (that)... sentence pattern. Though it can be used with any other grammar lessons, like verb tenses.
Students practice spelling by playing the game "Shiritori" and trying to find a word that can complete a cycle.
Students pretend they are going through immigration in the U.S.
This is a writing activity that introduces simple adjective statements while reviewing "What is ~?"
A bright and colorful board game focused on getting students to converse in English.
Students listen to the teacher describe their bedroom and they must draw it. Afterwards, they write sentences about what they've drawn.
Students try to get their classmates to say specific adjectives by asking "What do you think about _____?"
Students guess the names of different Mario characters in English.
A simple Information gap activity where students ask partners questions using the future tense to find out what certain characters are doing when.
Students practice shopping dialogue and use a shopping catalogue to make a shopping list. They then buy items.