In Japan, Elementary School consists of 6 grades with students' ages ranging from about 6 to 12. The frequency and level of English classes might differ a lot from area to area. English will become a full subject for grades 5 and 6 in 2020. Elementary classes usually center on speaking.
Students get into groups and compete to make the most or best parfaits.
While singing along to the Bingo song, students sing the English vowels and practice giving their self-introductions.
Students walk around and exchange their picture cards with other students, with the goal of collecting many fruits that they like and giving away fruits that they don't like.
Students stategically play alphabet cards in hopes to gain the most cards.
Students ask "How much is~?" to find out the prices of the items in this info gap activity.
Students learn animal names, movements, and sounds through this educational and fun tag game. This is a slight variation of the 'Safe Zone' game.
Students race to recall alphabet letters randomly written on the chalkboard.
Students form letters of the alphabet using their bodies.
This game is similar to Go Fish, except a little more advanced. Students learn how to ask what and where questions while practicing animal and country names.
Students use their knowledge of English colors, numbers, body parts, and shapes (optional) to draw a monster based upon the ALT's description.
Students review what was studied in the year with a fun, 48 question quiz based on Mario.
Students practice the alphabet by playing a bingo game based on "amida kuji," which means "ghost leg."
Students race to find the correct Sazae-san family member based on questions asked by the ALT.
Students learn to familiarise themselves with numbers by running to sit in the correct chair.
Students draw cards and say the number written. They then say the sum of the cards drawn.
Students race to be the first person to 'shoot' their opponent's card in order to steal it.
Uso means lie. Students choose objects they don't like and try to make their partner believe they do like it.
This is a fast-paced game where the students listen, write and then erase.
A number guessing game where students try NOT to get the correct number. Reviews 0-100. (or any other range)
A fun activity to reinforce memory of the alphabet.