In Japan, Elementary School consists of 6 grades with students' ages ranging from about 6 to 12. The frequency and level of English classes might differ a lot from area to area. English will become a full subject for grades 5 and 6 in 2020. Elementary classes usually center on speaking.
Students rotate partners, play janken, interview each other and embrace their artistic skills.
Students practice saying numbers 1 to 13 in a card game.
A bright and colorful board game focused on getting students to converse in English.
Students review numbers 1-20 by writing them on the Bingo worksheet and listening to the teacher call them out.
Students design their own soccer shirt using different colors. Then, they ask their friends what colors.
Students try to make pairs with a standard deck of cards by answering the question "What do you want?"
Get the kids to create their own juice combinations in a race to serve it first.
Students practice asking and answering "What ___ do you like?" while testing how well they know their classmates in this "guess who" acitivity.
Students race their teams’ animals horizontally across the chalkboard by answering questions asked by you. However, the added excitement comes from the mysterious bonus and pitfall cards.
Blindfolded kids are guided by their teammates through a map to find a place. This game uses the directions: right, left, up, down, back and stop.
Students play Japanese dodgeball in a civil manner by destroying each other with polite words.
Students try to race across the Vocab Bridge to the opponent’s side. This game is also known as "Snake Line" or "Janken Line".
A game in which students perform actions according to the teacher's commands, but only if the command is followed by the phrase, "Simon says."
Students walk around playing Janken and asking for target vocabulary cards.
Students try to make passive sentences from sheets over paper located on the walls of the classroom.
Students aim to complete the interview task using the grammar point.
This activity is to help students get familiar with speaking on the phone and inviting their friends out.
This is a shopping game using uppercase letters, the aim of which is to have children familiarise themselves with the letters in a non-patterned way.
Students practice saying the months or days while trying to stay in the game.
Each student in turn says one day of the week in order. The class races to beat their time.