Continuous Guessing

This is a Guess Who-style game using cards and point tokens.

Archived from Englipedia.
Originally submitted by James Hede on Jan 29, 2015.

DETAILED EXPLANATION:

Each student has a card and 3 point tokens. They pair up and play janken. Janken winner is Player A. He asks first.

Sample Dialog 1

A: Are you flying a kite?
B: Yes, I am.
A: Are you Wario?
B: Yes, I am. (Player A takes a point token)
B: No, I'm not. (It's Player B's turn to ask)
(continue until one player's identity has been discovered)

Sample Dialog 2

A: What are you doing?
B: I'm listening to music.
A: Are you Totoro?
B: Yes, I am. (Player A takes a point token)
B: No, I'm not. (It's Player B's turn to ask)
(continue until one player's identity has been discovered)

TEACHING SUGGESTIONS:

  • Waribashi are cheap and good point counters. Most hyaku yen shops carry them 100 per bag.
  • I have the students trade cards with their partner after each round, so that no one can remember who is who. This also randomizes the winners/losers, so that every student has an equal chance to win.

Files:

JHS_Textbook_Game_ContinuousGuessing.pdf

JHS_Textbook_Game_ContinuousGuessingPoster.pdf

Total 0

Estimated time: 10-15 min

Submitted by: Englipedia Archive

December 05, 2019

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