Archived from Englipedia.
Originally submitted by Jeremy Thorn on March 17, 2009.
This lesson is divided into two parts:
Part I (20 minutes or less)
- Pass out the worksheet and explain or review how to change action words into progressive actions using "~ing". You may wish to use the verb changing explanation sheet (pg 3 of the worksheet). There are some new action words on the list that you will have to teach the students if they are in the first grade. The new words are ski -> skiing (sukii suru -> shiteiru), video games (terubi gamu), taking a bath (ohuro ni hairu), get up -> getting up (okiru -> okiteiru),eat -> eating , and sleep -> sleeping (neru -> netteiru). Although these words are familiar to many of the students, because they are not covered by the book in first grade, they should be written on the chalkboard. The JTE can help explain these new actions if you are uncomfortable using Japanese.
- After the listen/repeat drills, you should be ready to start the game.
Part 2 (about 30 minutes)
- Cut out the cards and laminate them if you have access to a laminator. Put the cards in a hat/bag.
- Divide the class into groups.
- If you have prizes for the winners, show the prizes to create motivation (ie - stickers, foreign coins, etc).
- Draw a square for counting points on the chalkboard for each group.
- Explain that a student will come to the front and draw a card out of the bag. Then, ask the student, "What is (s)he doing?" The student must gesture the action on the card.
- The first student to raise his/her hand and answer in a full sentence receives a point: "(S)he is drinking tea." However, if the answer is wrong, you can say "close!" and that group is finished for that turn. You may also choose to subtract points in this case if students are jumping the gun to raise their hands.
- The point winning student comes up and performs the next action.
- No student should be allowed to perform an action twice. If the same student wins twice, then another member of their group should come up to the front in their place.
Smaller classes can compete individually instead of in groups. As the game progresses, change the grammar requirements. For example:
Round 2 - Each action is worth 2 points. The student answering must instead ask a question, "Are you drinking tea?" The guessing student answers with: "Yes/No, I am (not)"
Round 3 - Each action is worth 3 points. The student answering must ask the ALT, "Is (s)he eating ramen?" The ALT answers with: "Yes, (s)he is," or "No, (s)he is not."
By increasing the points in the higher rounds allow groups who are behind a chance to catch up as the game progresses.
Smile a lot and have fun. This sucks the class into competition suprisingly well and the period will be over before you know it.
If you don't laminate the cards be sure to have a backup set for your next class as sometimes they are damaged in the hat.