TV and computer
Handouts for each students
Cut out colored samurai cards for each group
Dice and a box
Cut out Ninja Attack cards (Optional)
How to Play
At this point the ALT and JTE demonstrate the activity together using the example screen. One is red and the other green. I don't put the students into groups until after the demonstration.
Click on the questions banner to reveal the first question or the keywords that must be used in the answer. If the later the ALT will read the question. The JTL will answer the first question and then select one of the prefectures that has a number. Click on it until it turns the correct color. The ALT will also answer the question and select another numbered prefecture and click on it until it matches the ALT's color. Then click on the question banner again to reveal a possible answer to do an answer check.
Then continue to the next question. Click on the previous answer to reveal the next question or key words. The JTE will answer the question and select a new prefecture. At this point explain that the new prefecture must be adjacent to their previous territory or connected by an arrow. The ALT will then answer the question as well and select a prefecture. This time the ALT will select a prefecture already occupied by the JTE. To steal the prefecture the ALT must roll a 6 sided die in a box and get a result of 4, 5 or 6. If the ALT does so then the ALT can change the color of that prefecture. If not then the team is finished but doesn't gain a prefecture.
Prefectures that are black do not require die rolls.
At this point check that the students understand and then break them into groups. This activity works with 2, 3, 4, 6, 8 or 9 groups depending on the size of the class. Each group will receive their worksheet and a color samurai card matching their color. There are only 4 colors so in classes with 6 or more groups, the groups will be allied with each other. For example in a class with 6 groups there will be 2 red, 2 green and 2 blue teams, in a class with nine groups there will be 3 red, 3 green and 3 blue teams. If the class breaks into 5 or 7 or 10 groups reorganize so that there are 2, 3, 4, 6, 8 or 9 groups.
PLAYING THE GAME
Click on the next screen square to go to the main game screen.
Once the class is organized into groups tell the students that they will see the question and write their answer or they will see the key words, listen to the question then write their answer. They will bring their answer to the JTE to check it and then come to the ALT with their color card to select a numbered prefecture. The ALT will collect their color cards after they've selected a prefecture. This is so teams don't come up multiple times to answer the same question.
Once every team has answered the question or until a set time limit has been reached click on the question banner again to show a possible answer. Check that answer then continue to the next question. While they are working on the next question return the team color cards.
After the 4th answer check stage the ALT can introduce the Ninja Attack cards. The team can trade one Ninja Attack card to either take a second prefecture or reroll a failed die roll. This is optional but I find the students do love it. I generally give each group between 2 and 3 Ninja Attack cards. Once a card is used they do not get it back.
The activity continues until all the questions are answered or the activity time is up. Most classes can finish between 12 and 15 questions in my experience. When it is over count how many prefectures each team has captured and the teams with the most are the winners. You can click on their color banner to reveal a victory screen for that color.
NOTES ABOUT THIS ACTIVITY
This tends to be a loud activity with students getting quite excited. Also since it is generally necessary to wait for each team to answer each question before moving on I recommend against doing questions that are too difficult. This works best if you keep it fairly simple. I have other variations on this activity that work better with complex questions or questions that require longer answers. I will post one or two of them at some other time.
NOTES ON PREPARING YOUR OWN VERSION
The question and answer stack has questions suitable for a 2nd year class that has finished New Crown lesson seven. To make your own questions just delete the stack of questions and answers until only one banner is left then copy that and write in your own materials. Then paste to make another banner and stack them up.
If you use a tablet such as an ipad connected to the TV I suggest not doing that with this activity. Bring a computer and connect that to the TV instead. It is my experience that the touch screen is too sensitive for this activity and can cause problems. If you usually use a mac with an apple mouse I suggest not using the apple mouse. It is again far too sensitive and can cause problems. It is a pain to have to reset the game if something goes wrong.
Battle for Japan with review questions for a 2nd year class using up to lesson 7 New Crown materials.
Battle for Japan with review questions for a 1st Year class that has finished lesson 8 New crown.
The 3rd Year BATTLE for JAPAN 'It's important for us to play' has four level up questions at the end. For these questions the groups can work at their own speed and bring the answers whenever they're ready. Check off which questions they've done on the little handout.
The Updated 2nd Year Battle for Japan 'Think that' also has four level up questions.
The 1st Year Review (simple and be verb) is specific to New Crown. You'll want to change some questions if you aren't using new crown.